The last few
weeks I played the final battle of the Death of Varantes mini-campaign twice.
Once as the imperial guard defender of Varantis and once as it’s Necron nemesis.
Both battles turned out to be a fun and fitting end of the mini campaigns and
have given me inspiration for a continuation of the story line.
My battle
as a guard player against Ron’s Necron hordes was an uphill struggle. I had
lost both skirmishes leading up to the big battle, so Ron had the advantage of
choosing the scenario and selecting the nature of any objectives in his own
deployment zone. I used the Valhallan guard army featured in a number of my
previous posts and build up around the patrol, fielded in the First mission.
Ron expanded his force’s with some wraiths, a large unit of immortals, some
scarabs and destroyers, all led by a Necron overlord joining the immortals.
The table
was nearly identical in both battles: a ;long road crossing the table marking
the edge of the city ruins, with some craters and defence lines in no-man’s-land
giving cover to the advancing alien menace.
Ron picked the Scouring scenario; giving the objectives a random value and making fast attack units
scoring. He got to deploy First, placing two of his troops on home objectives, selecting
one to be a force field(increased cover) and the other a targeting matrix(rerolls
to hit). His assault troops were gathered on his right flank were he could
easily reach the cover of the city edge.
Ron's assault troops, a small unit of necron warriors and the scarabs are advancing beyond the building on the right |
I deployed
my units in the centre of the ruins, with most of my armour on the right flank,
as far away from the fast attacking, armour stripping scarabs and wraiths as
possible, and with their sights on the one remaining uncontested objective.
My central defensive position, the large guard squad in front was eventually whitled down to only a few survivors |
The battle
began with Ron’s fast attack units advancing towards the objective(which turned
out to be another force field) on my left flank, guarded by an infantry squad
and a special weapon team equipped with a demo charge. Ron’s units advanced
into a withering hail of fire, but the surviving models managed to wipe out the
Imperial guard defender to a man, a single phasing necron wraith the sole
survivor of the battle.
Ron's scarabs secure the objective after a succesfull assault, only to be vapourised by a democharge seconds later |
On the right
flank my armoured units, supported by a mortar squad managed to stall the Necrons
advancing towards the uncontested objective. The destroyers sallied forth to destroy
my armour, but failed to notice the five brave roughriders hiding in the
shadows of the arbitus precinct house, and where duly cut down by a glorious
cavalry charge (Ron really had forgotten about them because he couldn’t see them
from his side of the table).
Seeing his
assault falter and having the troops on his home objective come under heavy
fire from my armour and airunits decided to take the gamble and advance with
his immortals, but it was too few too late. The battle ended with the guard infantry
clinging to their objective’s, securing the city and forcing the lord to phase
out back to his Tomb...
Ron's immortals advance for a last attempt to contest the central objective, while the guard armour secures the objective on the rightflank |
All in all
the battle went pretty much above expectations for me. In Ron’s defence it must
be said that he was suffering from one hell of a headache when he decided on
the scenario, and some mistakes in army selection (no transports) and objective
placement saw him fighting an uphill battle. Because his assaults came in
piecemeal I could defeat them one at a time and keep firing at his remaining troops.
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