Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

Saturday, 16 August 2014

Combat patrol trials

Today we tried out some combat patrol lists for a bigger game next sunday. I used my chaos marines against Ron's Orks and Necrons. The first game against Rons Orks was quite tense, mainly because my chaos sorcerer managed to cast invisibility on himself and his unit virtually every turn. Because of that power they survived the onslaught of both a unit of truck boyz and a unit of nobz. I was to carefull with my spawn, who spent most of the game babysitting some far off objective. The two units of cultists I took worked reasonably as distraction, but caused virtually no damage. With the luck of the dice on my side I managed to win the first game.

The second game against necrons ( 5 deathmark snipers, ten immortals and three hover bikes) was considerably harder. The necrons managed to wreck my transport in the first turn ( three shots, three hits, three glances). Forcing my marines to walk across the board and take some heavy casualties. In the end I managed to have my spawn and surviving marines whipe out the immortals in assault, only to die in a blaze of glory under the return fire of the deathmarks and bikes. A sollid victory to the Necrons.

My cultists just aren't cutting it in 400 point patrol lists. At the same time my marines lack the staying power to see a assault through. Maybe it' s my abbismal savingthrows, maybe my lack of experience with mobile assault oriented armies. Well, it's back to the drawingboard for me now.

Monday, 21 January 2013

The Fate of the Daemon-Prince



Last weekend we played a game of 40k at the club, and I(we?) had a blast. After our 2000 point grand mĂȘlee of a few weeks ago we decided to pick slightly smaller forces, so we could actually finish the game. Erik fielded a small detachment of his guard army, and I took my revamped (thanks to the new codex) Sons of Malice chaos space marine warband. We played 750 point game, with The Relic as the mission (a important piece of equipment lies at the centre of the field, the side that claims it at the end of the battle wins. It can be moved, albeit rather slowly.
 
The Relic
 Erik fielded an infantry platoon, reinforced with a griffon heavy mortar and hellhound flametank, and some rowdy penal legionairs. I had a winged deamon prince, 3 chaos spawn, two small units of Raptors (jump-troops), a 5 man squad of Chaos Marines and two units of chaos cultists.

The guard patrol returns in full force
The table had an outpost of cargo containers in one corner, with some barricades and barbed wire surrounding it. diagonally across the table were a number of obviously eldar ruins, some of which infested with strange green crystals (random archeotech). I won the roll for table halves and picked the side with the outpost, mainly to deny it to Erik, and give my deamon prince some cover. Obviously the guard had send out a patrol in force, looking for the chaos marines preying on the eldar remains, only to return empty handed and finding their left behind comrades turned traitor.

The Chaos warband emerges from the compound
The First turn saw my forces attempt a heavy assault on the left flank, with the deamon prince, spawn and a unit of raptors advancing quickly. Seeing a large deamon prince land right before them  Erik's guard opened up on it with all available firepower. I thought my prince would be relatively save swooping high in the sky, unfortunately there is a change that a flying creature hit by fire while flying is brought crashing to the ground….The mighty prince of chaos was brought low by a humble imperial guard flashlight lasgun, and subsequently vaporised by close range firing of most guard units. So much for the Might of Chaos and 2 vp’s for the Imperial guard (Kill the warlord and First blood)… The Griffon meanwhile started pounding my cultists who were cautiously advancing towards the objective.

'Comrade, take that relic and let's split...'
The rather early demise of my deamonprince coupled with a few bad dice rolls on the charge saw my advance on the left flank falter. On the right flank however my raptors charged the Hellhound, and the Aspiring champion tore into it with his power maul, wrecking it. Subsequently they bounced over intervening guard infantry squad and assaulted the platoon command. Another round of appalling dice rolling saw my champion stranded in a challenge with the guard lieutenant and my spawn stuck in a never ending battle with Erik's lone armoured sentinel. In the mean time my troops did manage to reach the relic and started carrying it of, all the while being pounded by the Griffon. With both flank attacks grinding to a halt and casualties amongst my relic bearing cultists mounting fast I needed a miracle to turn the tide.

The Eternal Struggle
The next round Erik had his infantry squad come to the aid of the beleaguered lieutenant,and saw his penal guard emerge from the flank.  They took down the last remaining raptors on my left flank and started to advance towards the relic toting cultists, who quickly handed it over to the nearby chaos marines. Combat dice rolling was abysmal, but my Champion managed to defeat the lieutenant, and was granted a roll on the chaos boon table, and was promptly rewarded with deamon hood! The defeated prince (minus the wings) returned to the battlefield, and promptly slaughtered the entire squad, only to reap into the Griffon, flipping it over with a single blow. 

Apotheosis of the Prince
The emergence of the prince completely turned the tables (and than to think just moments before I was muttering that the table is nice, but doesn’t really influence any games.. O how fickle the dice gods are…)
My prince and continue to destroy Erik’s units, the command squad and sentinel dying in rapid succession. In the mean time the squad of penal legionnaires chased down the Relic, destroying the remaining cultists and forcing the last two marines to hide inside the compound. 

The dirty half-a-dozen
A Marine to far
 In the end it came down to a few tense dice rolls. The penal legionnaires managed to shoot down the chaos marine sergeant, but the last remaining marine refused to fall back. Before they could launch a charge the spawn crashed into the penal legionnaires, whom held the legionnaires long enough for the prince to arrive and slaughter the remaining legionnaires to the last man…

The final verdict of the Legionnaires...
That was a very exciting game, which I should have lost i fit wasn’t for the return of the Prince…I’m not sure about the prince; the grounded rule makes it a bit to vulnerable for my liking. The week before I tried a similar list but with a Dark Apostle carrying Skalathrax instead. It was vapourised by the necron army and the dark Apostle killed only a few skeleton robots. There just isn’t enough speed and staying power in my list, maybe I need bikes…..

Aspiring champion Prince of the Match

Saturday, 15 September 2012

The destruction of Chaos

This week I played a game of 40K against my friend Peter's guardsmen again, but decided to take my chaos space marines instead of my trusted Valhallans. Even though, to fill out the points, I took a deamon prince with the Lash power, I was massacred completely. After four turns not a single marine remained.

I brought 10 chaos marines, 8 berserkers in a rhino, 5 lesser deamons, 8 raptors, a dreadnought and a defiler, a Slaanesh sorcerer with Lash and a deamon prince with lash.

Peter's force consisted out of a company command squad, a platoon with 3 squads and a mortar squad, marbo, 5 stormtroopers, penal legionaires, a hellhound, a manticore and 2 chimera's for the command squads, and last but not least, a vendetta.

whenever I do not play with my guardsmen , I always feel outgunned when looking at my opponents armies. This time doubly so because I played with reasonably expensive marine units.

The mission gave each of us a single objective to defend. The battlefield consisted out of a eclectic mix of Peter's and my buildings, with a sprinkling of craters in the centre to give some cover to troops trying to cross no-mans land.

My plan was to leave my tactical marines on my home objective, confident they could hold of any pesky guardsmen trying to assault it. I decided on a pincer attack, with the berserkers, sorcerer and raptors forming one pincer and all my big models the other.
the Chaos warband before...

My assaulting units where whittled down by Peter's fire, and subsequently stalled by a few infantry squads, who were, apart from the manticore that was ripped open by my deamon prince, the only guard casualties. that combined with some abysmal charge distance rolls stopped my assault, quite literally, dead in it's tracks.
The might of Chaos and the imperial navy face off

In the meantime, on the other side of the battlefield, my trusty chaos marines were surprised by a combined assault of five plasmagun toting stormtroopers, the penal troopers and convict-marbo. After a single round of gunfire, a lone marine remained. Feeling desperate the marine charged convict-marbo, wounding but not killing the famous guardsman, who in the subsequent turn cut the marine down with his poisoned blade. 
Convict marbo taking care of business

This left Peter with complete control of the battlefield and all 9 possible victory points....

Lessons learned; need more bodies! this game has certainly inspired me to continue painting my cultists form the black-reach box. My next match with chaos marines will probably be with the new codex, so I need more marines to compensate for the loss of deamons.




Sunday, 9 September 2012

Finishing Armies: setting a goal

As mentioned before I'm in the process of trying to finish my 40k armies. Both my Valhallans and my Hollanders (Mordian/Praetorians) are almost done. The Valhallan army is now at 1500 points, but I want to paint just a few more models so I can swap out Marbo's Valhallan Comrade for a normal special weapons team.  Below a pic of my painted Valhallans in pre-battle manouvres formation (eg on a kitchen cutting-board)

For my Hollanders (I should arrange them in the garden one time and shoot some pics) I need to paint a handfull of command models, three sanctioned psykers and finish converting and painting three Ogryns.

My Chaos marine just got a boost form the Dark Vengeance box, so as long as I haven't found anybody to swap my dark Angel marines with, that leaves me with 6 chosen, a hellbrute, 20 cultists and 8 possessed to paint.

I'm going to try to paint all the above before the end of the year. That may not seem very ambitious, but in between work, wife, kid, house, other hobbies and sleep, time to paint is scarce. I'll start keeping count once I figure out how to put a score counter on this Blog....