Yesterday I
played a game of 40k against my friend Peter. I played with my recently
finished Valhallans and Peter took his nicely painted cadians along (my pictures don't do them right, sorry Peter). It turned out we had
brought rather similar lists, but with variety to make things interesting. I
fielded the list mentioned in my previous post. Peter fielded the following units
(mostly determined by what he could fit in his transport bags; we both really
should get a driver’s license and a car):
-Primaris Psyker
(using Biomancy)
-2*5
stormtroopers, one unit with plasmaguns and one with meltaguns
-Marbo’s Penal
Bunkmate
-PCS with
flamers in a Chimera
-4 infantry
squads with grenade launchers and assorted lascannon/missilelaunchers
-Heavy weapon
squad with autocannons and a missile launcher
-Penal legionaires
-Melta
veterans in a Chimera
-Vendetta
-Scout sentinel
with autocannon
-Demolisher
-Manticore
(Ouch!)
To save
time I’d arranged the table beforehand, shifting terrain pieces until we were
both satisfied with the setup. The table was diagonally split in half by a
road, with some ruins along side of it. One short side had some fortifications
and a bunker(building AV14) near it, the other a large dilapidated arbutus precinct
(building, AV12). My photography skills turned out to be less than stellar, so unfortunately
there’re but a few.
We rolled
The Scouring, with a diagonal setup. As it turned out I had the 1 and 4 point
objectives in my deployment zone, with peter both 3’s and the 2point objectives
ending up in no-man’s land.
Peter reserved
his vendetta, stormtroopers, penal legionaires and sentinel, I left the
roughriders and valkyrie with melta veterans in reserve.
Peter's setup (please ignore the Vendetta in the corner) |
My setup |
The assault
began before first light, with my guns opening up on Peter’s advancing units. Unfortunately
for me, even with my searchlights the darkness shielded the advancing Cadians
and only a few fell to my torrent of fire. In return a direct hit from both the
Manticore and the Demolisher took out a huge chunk of my infantry and destroyed
a Leman Rus as well. Not a good start.
Turns 2, 3
and 4 saw the light of dawn reveal a rather one sided shoot out. Somehow most
of my fire either missed, failed to penetrate or was stopped by cover. Peter on
the other hand kept pressing on, slowly crippling my units. Marbo’s Valhallan Comrade
did kill a couple of infantrymen and then absorbed fire from at least four
different units before finally going down in a hail of autocannon fire. My
Psyker, together with the rather late arriving Valkyrie, killed his penal legionaires
advancing on one of the unclaimed objectives. Marbo’s Penal Bunkmate killed a
number of infantry and was then shot by the CCS. All together though, Peter looked set to
get a solid win out of this game.
Turn five
came along and through a turning streak of luck, I managed to destroy most of
peters units threatening objectives that my remaining troops claimed (including the Primaris who just failed a charge). Subsequent
abysmal die rolling by Peter saw my objective claiming veterans survive massed
fire. He did however manage to kill all my troops claiming the 4 point objective in my deployment zone.....
One empty objective (note the scoring cadian sentinel, just out of reach) |
When the smoke cleared (it was the last turn), it turned out to both our
surprise that I had won 9-8 in victory points. If we had played one more turn
Peter would have won by a landslide, most likely securing the 4 point objective
and destroying my objective claiming veterans.
Luckiest veterans alive! |
Lessons
learned:
That was a
fun game! Guard vs guard (or actually most non marine vs non marine) are really
fun to play. Leadership mattered, infantry had to be careful but still had to
take risks to capture objectives, there were lots of different units on the
table and fortune swung both ways. We still had to look up a lot of rules but
the game already went faster than our previous 6th edition games.
Need more
troops! At 1500 point four infantry squads and a few command units isn’t
enough: guardsmen die fast in this editions and you need them alive to score. I’ll
have to do some more scouring on the attic for my other still unpainted valhallans.
Templates
hurt! On both sides, once the veil of darkness had lifted templates caused some
serious damage, both against infantry as well as vehicles. I’ve got to get me
one of those Manticores!
No comments:
Post a Comment